Crewman Myrtie Johnston  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 56 F 8 (0) 4 (-1) 1 (-2) 8 (0) 10 (1) 9 (1)8418A9
Fighter, Mean
 
Skills
Admin 0
Advocate 1
Athletics 0
Carouse 2
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 2
Engineer (Power) 1
Gun Combat (Archaic) 1
Mechanic 1
Medic 1
Persuade 1
Profession (Sports/Motorsports) 1
Profession (Sports/Track & Field) 1
Science (Social Sciences/Sophontology) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman58
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Nolan Morris Contact 2 1 0 6 Azhanti (M/72)
Rossie Banks Ally 4 0 6 2 Kedepu (F/25)
Rossie Banks gains in influence.
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Myrtie Johnston is rewarded for Myrtie Johnston's diligence or cunning.
2 22 Continued as Citizen (Worker).
2 23 Myrtie Johnston learn something Myrtie Johnston should not have – a corporate secret, a political scandal – which Myrtie Johnston can profit from illegally.
3 26 Continued as Citizen (Worker).
3 29 Myrtie Johnston befriend a superior in the corporation or the colony.
3 30 Promoted to Citizen (Worker) rank 1.
4 30 Continued as Citizen (Worker).
4 34 Political upheaval strikes Myrtie Johnston's homeworld, and Myrtie Johnston is caught up in the revolution.
4 34 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 34 Continued as Citizen (Worker).
5 37 Myrtie Johnston gain experience in a technical field as a computer operator or surveyor.
5 38 Promoted to Citizen (Worker) rank 3.
6 38 Continued as Citizen (Worker).
6 41 Myrtie Johnston learn something Myrtie Johnston should not have – a corporate secret, a political scandal – which Myrtie Johnston can profit from illegally.
6 41 Gain a criminal contact.
6 42 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
7 42 Continued as Citizen (Worker).
7 43 Gained a contact.
7 46 Promoted to Citizen (Worker) rank 5.
8 46 Continued as Citizen (Worker).
8 48 Advanced training in a specialist field.
8 50 Forced to muster out.
9 50 Failed to qualify for Intelligence (Agent).
9 50 Submitted to the draft.
9 50 Became a Merchant (Merchant Marine) with the new title Crewman.
9 54 Befriend a useful ally in one sphere. Gain an Ally.
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