Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Myrtie Myers is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Scarred. Fully recovered. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Myrtie Myers is living the high life for a few years. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scholar (Physician). |
6 |
42 |
Agreed to perform research that goes against Myrtie Myers's conscience. Gain 2 Enemies. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Scholar (Physician) rank 1. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
49 |
Make a breakthrough in Myrtie Myers's field. |
8 |
50 |
Promoted to Scholar (Physician) rank 2. |
9 |
50 |
Voluntarily left Physician |
9 |
50 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
52 |
Myrtie Myers foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
54 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |