Initiate Nannie Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 56 F 3 (-1) 2 (-2) 8 (0) 6 (0) 9 (1) 5 (-1)328695
Candid, Reasonable
 
Skills
Admin 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Medic 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Science (Physical Sciences/Chemistry) 1
Science (Space Sciences/Cosmology) 1
Science (Social Sciences/Economics) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 04
Believer Holy Warrior Fighter12
Drifter Scavenger 01
Drifter Wanderer 02
Believer Mainstream Believer Initiate11
 
Name Type Affinity Enmity Power Influence Species
Wong Keogh Ally 5 0 1 4 Cassilldan (M/19)
Julian Porter Enemy 0 3 4 0 Ziadd (M/20)
Julian Porter fell on hard times.
Migunsha Argi Enemy 0 3 0 1 Vilani, Imperium (M/27)
Migunsha Argi has had an unexpected run of good fortune lately.
Luisa Jack Enemy 0 2 0 5 Ziadd (F/23)
Lawrence Conray Enemy 0 2 6 3 Ziadd (M/51)
Lawrence Conray gains in power and influence.
Wylie Whitlock Enemy 0 4 0 1 Ziadd (M/38)
Godfrey Donoughoe Enemy 0 3 1 1 Yilean (M/38)
Godfrey Donoughoe is found or reported dead.
William Costigan Enemy 0 2 0 1 Ziadd (F/29)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 19 Assigned to work on a secret project for a patron or organisation.
2 22 Continued as Scholar (Scientist).
2 25 A new romantic starts. Gain an Ally.
3 26 Continued as Scholar (Scientist).
3 29 Caught cheating in some fashion, advancing Nannie Fleming's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3 29 A disaster or war strikes.
3 29 Nearly killed. Owe 5,000 for medical bills.
3 29 The planetary government interferes with Nannie Fleming's research for political or religious reasons. Nannie Fleming continue working openly and gain an Enemy.
3 29 Gain an Enemy
4 30 Continued as Scholar (Scientist).
4 32 Nannie Fleming's work is sabotaged by unknown parties. Nannie Fleming may salvage what Nannie Fleming can and give up.
4 34 Forced to muster out.
5 34 Became a Believer (Holy Warrior) with the new title Hopeful.
5 38 Nannie Fleming refused an offer of inducements to betray Nannie Fleming's faith. Gain 6 enemies.
5 38 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
6 38 Continued as Believer (Holy Warrior).
6 41 Opponents of Nannie Fleming's belief system ambush Nannie Fleming.
6 41 Injured. Fully recovered. Owe 5,000 for medical bills.
7 41 Failed to qualify for Journalist (Entertainer).
7 41 Became a Drifter (Scavenger).
7 45 Nannie Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 45 Failed to qualify for Courier (Scout).
8 45 Switched to Drifter (Wanderer).
9 49 Continued as Drifter (Wanderer).
9 51 Nannie Fleming do not know what happened to Nannie Fleming. There is a gap in Nannie Fleming's memory.
10 51 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 52 Nannie Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 55 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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