Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Political upheaval strikes Nannie Hawdon's homeworld, and Nannie Hawdon is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Nannie Hawdon gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Nannie Hawdon is rewarded for Nannie Hawdon's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Nannie Hawdon learn something Nannie Hawdon should not have – a corporate secret, a political scandal – which Nannie Hawdon can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Nannie Hawdon rise to a position of power in Nannie Hawdon's colony or corporation. |
5 |
38 |
Promoted to Citizen (Colonist) rank 5. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Citizen (Colonist) rank 6. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
46 |
Nannie Hawdon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Flight (Navy). |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
50 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
9 |
50 |
Failed to qualify for Colonist (Citizen). |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
54 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |