Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
1 |
20 |
Nealie Harrison's vessel participates in a notable engagement. |
1 |
22 |
Promoted to Soulhunter (Soulhunter Support) rank 1 with the new title Third Claw. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Soulhunter Flight (Soulhunter). |
2 |
22 |
Continued as Soulhunter (Soulhunter Support). |
2 |
26 |
Given a special assignment or duty on board Nealie Harrison's ship. |
3 |
26 |
Voluntarily left Soulhunter Support |
3 |
26 |
Became a Rogue (Thief). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
A police detective or rival criminal forces Nealie Harrison to flee and vows to hunt Nealie Harrison down. Gain an Enemy. |
4 |
34 |
Promoted to Rogue (Thief) rank 2. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Continued as Rogue (Thief). |
5 |
37 |
Nealie Harrison commit a legendary crime. |
5 |
38 |
Promoted to Rogue (Thief) rank 3. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
41 |
A police detective or rival criminal forces Nealie Harrison to flee and vows to hunt Nealie Harrison down. Gain an Enemy. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Moved to a new world. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Embroiled in legal trouble. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
Voluntarily left Merchant Marine |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
51 |
Betrayed by a friend. One of Nealie Harrison's Contacts or Allies betrays Nealie Harrison, ending Nealie Harrison's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |