Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Odie Archer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
32 |
Odie Archer learn something Odie Archer should not have – a corporate secret, a political scandal – which Odie Archer can profit from illegally. |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Failed to qualify for Physician (Scholar). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Failed to qualify for Corporate (Citizen). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
37 |
Survived a risky adventure but gained nothing. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
41 |
Drafted into Line/Crew |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
44 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
48 |
Odie Archer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
48 |
Continued as Navy (Line/Crew). |
10 |
50 |
Refuse to abuse Odie Archer's position for profit. |
10 |
52 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
11 |
52 |
Continued as Navy (Line/Crew). |
11 |
54 |
Vessel participates in a notable military engagement. |