Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
28 |
Ollie Marshall's work ends up coming home with Ollie Marshall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Returned to Merchant (Merchant Marine). |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Find an Alien Artifact. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Scholar (Scientist). |
7 |
44 |
Caught cheating in some fashion, advancing Ollie Marshall's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
44 |
A disaster leaves several injured, and others blame Ollie Marshall, forcing Ollie Marshall to leave Ollie Marshall's career. Gain a Rival. |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
44 |
Gain an Enemy |
7 |
44 |
Promoted to Scholar (Scientist) rank 1. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
46 |
Refused to perform research that goes against Ollie Marshall's conscience. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Physician (Scholar). |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
51 |
Refuse to join a cheat in some fashion. |
10 |
52 |
Continued as Scholar (Scientist). |
10 |
56 |
Make a breakthrough in Ollie Marshall's field. |