Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Penny Jordan went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
24 |
Penny Jordan's business expands, Penny Jordan's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
An investigation takes on a dangerous turn. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Penny Jordan's work ends up coming home with Penny Jordan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Amnesia. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Offered job by a patron. Now owe him a favor. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Citizen (Worker). |
8 |
48 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Promoted to Citizen (Worker) rank 1. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
52 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
10 |
52 |
Became a Scout (Surveyor). |
10 |
54 |
A new romantic starts. Gain an Ally. |
10 |
56 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |