Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Ray McDermot is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Gain Enemy if Ray McDermot don't already have one. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
38 |
Find valuable salvage. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Moved to a new world. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |