Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. Gain an rival who is upset that Retha Phillips left the community. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
23 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Retha Phillips run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Switched to Psion (Adept). |
4 |
28 |
Psionic strength increases. |
5 |
28 |
Continued as Psion (Adept). |
5 |
30 |
Gain a contact outside of normal circles. |
6 |
32 |
Continued as Psion (Adept). |
6 |
33 |
Experimented on by a corporation, government, or other organisation |
7 |
36 |
Continued as Psion (Adept). |
7 |
37 |
Attempt to use powers for personal gain, but it backfires. |
8 |
40 |
Continued as Psion (Adept). |
8 |
42 |
Experimented on by a corporation, government, or other organisation |
9 |
42 |
Became a Scholar (Physician). |
9 |
44 |
Accused of a crime |
9 |
46 |
Promoted to Scholar (Physician) rank 1. |
10 |
46 |
Became a Prisoner (Inmate). |
10 |
48 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
11 |
50 |
Continued as Prisoner (Inmate). |
11 |
52 |
A guard takes a dislike to Retha Phillips. |