Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Rogue (Enforcer). |
2 |
27 |
A job goes wrong, forcing Robbie Finnerty to flee off-planet. |
3 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
31 |
Robbie Finnerty refuse to secretly provide religious rites for a dying leader or noble, because they do not share Robbie Finnerty's faith. |
3 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
31 |
Continued as Believer (Holy Warrior). |
4 |
35 |
Robbie Finnerty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
35 |
Became a Merchant (Broker). |
5 |
39 |
Make an unexpected connection outside Robbie Finnerty's normal circles. Gain a Contact. |
6 |
39 |
Continued as Merchant (Broker). |
6 |
42 |
A good deal ensures Robbie Finnerty is living the high life for a few years. |
6 |
43 |
Promoted to Merchant (Broker) rank 1. |
7 |
43 |
Continued as Merchant (Broker). |
7 |
44 |
Risk Robbie Finnerty's fortune on a possibility lucrative deal and win. |
8 |
47 |
Continued as Merchant (Broker). |
8 |
48 |
Make an unexpected connection outside Robbie Finnerty's normal circles. Gain a Contact. |
9 |
51 |
Continued as Merchant (Broker). |
9 |
53 |
Given advanced training in a specialist field |