Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Sally Spencer's Contacts or Allies betrays Sally Spencer, ending Sally Spencer's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Artist (Entertainer). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Explorer). |
3 |
28 |
Sally Spencer's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
31 |
Spend several years jumping from world to world in Sally Spencer's scout ship. |
5 |
32 |
Voluntarily left Explorer |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
34 |
Survived a risky adventure but gained nothing. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
40 |
Survived a risky adventure but gained nothing. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Drafted into Law Enforcement |
8 |
44 |
Returned to Agent (Law Enforcement). |
8 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |