Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
24 |
Failed to qualify for Artist (Entertainer). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Returned to Agent (Intelligence). |
5 |
36 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Failed to qualify for Surveyor (Scout). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
41 |
Find an Alien Artifact. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Gain Enemy if Sammie George don't already have one. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
52 |
Betrayed by a friend. One of Sammie George's Contacts or Allies betrays Sammie George, ending Sammie George's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Sammie George have been following false teachings! |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |