Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Savannah Xavier foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
23 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
26 |
time as a ruler or playboy gives Savannah Xavier a wide range of experiences. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
4 |
28 |
Join a conspiracy of nobles that were caught. |
4 |
28 |
An assassin attempts to end Savannah Xavier's life. |
4 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
31 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
5 |
31 |
Continued as Noble (Administrator). |
5 |
33 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
35 |
Continued as Noble (Administrator). |
6 |
37 |
Savannah Xavier manipulate and charm Savannah Xavier's way through high society. Gain a Rival and an Ally. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Gained a contact. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Risk Savannah Xavier's fortune on a possibility lucrative deal and win. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Embroiled in legal trouble. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Risk Savannah Xavier's fortune on a possibility lucrative deal and win. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |