Crewman Stacy Hunt  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 56 F 6 (0) 8 (0) 2 (-2) 9 (1) 6 (0) 4 (-1)682964
Clean, Hunchback
 
Skills
Advocate 1
Animals 0
Art (Creative) 0
Athletics 0
Carouse 1
Deception 1
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat (Energy) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Profession (Sports/Golf) 1
Recon 1
Seafarer 0
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Merchant Merchant Marine 4th Officer22
Agent Intelligence Agent12
Drifter Scavenger 02
Navy Line/Crew Crewman01
 
Name Type Affinity Enmity Power Influence Species
Beaulah Hawkins Rival 2 2 1 1 Tapazmal (F/27)
Beaulah Hawkins is in prison or otherwise trapped somewhere.
Steven Kennedy Enemy 1 0 1 0 Swanfeh (M/67)
Relationship altered.
Mabell Hudson Rival 0 3 0 0 Darrian, Imperium (F/28)
Relationship becomes more moderate. Enemy becomes a rival.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Political upheaval strikes Stacy Hunt's homeworld, and Stacy Hunt is caught up in the revolution.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Political upheaval strikes Stacy Hunt's homeworld, and Stacy Hunt is caught up in the revolution.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 28 Nearly killed. Fully recovered.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 29 Bankrupted by a rival. Gain the other trader as a Rival.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 36 Embroiled in legal trouble.
5 36 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 36 Voluntarily left Merchant Marine
6 36 Became a Agent (Intelligence).
6 40 A romantic relationship ends badly. Gain a Rival or Enemy.
6 40 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
7 40 Continued as Agent (Intelligence).
7 44 Stacy Hunt's work ends up coming home with Stacy Hunt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 44 Became a Drifter (Scavenger).
8 46 Attempted a risky adventure and was injured.
8 46 Scarred. Fully recovered. Owe 5,000 for medical bills.
9 48 Continued as Drifter (Scavenger).
9 50 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 50 Failed to qualify for Free Trader (Merchant).
10 50 Submitted to the draft.
10 50 Became a Navy (Line/Crew) with the new title Crewman.
10 53 Stacy Hunt is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Stacy Hunt as an Enemy.
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