Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Political upheaval strikes Stacy Hunt's homeworld, and Stacy Hunt is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Political upheaval strikes Stacy Hunt's homeworld, and Stacy Hunt is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Nearly killed. Fully recovered. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Agent (Intelligence). |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
44 |
Stacy Hunt's work ends up coming home with Stacy Hunt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
46 |
Attempted a risky adventure and was injured. |
8 |
46 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Failed to qualify for Free Trader (Merchant). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Navy (Line/Crew) with the new title Crewman. |
10 |
53 |
Stacy Hunt is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Stacy Hunt as an Enemy. |