Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Amnesia. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Public opinion turns on Ta-e-Wee. |
4 |
29 |
Became a Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Ta-e-Wee's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
A sudden war destroys Ta-e-Wee's trade routes and contacts, forcing Ta-e-Wee to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Gain Enemy if Ta-e-Wee don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Gain Enemy if Ta-e-Wee don't already have one. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Find valuable salvage. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Became a Citizen (Corporate). |
10 |
52 |
Ta-e-Wee gain experience in a technical field as a computer operator or surveyor. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |