Retired Able Spacehand Theo McNamara  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 56 F 1 (-2) 2 (-2) 1 (-2) 10 (1) 7 (0) 7 (0)121A77
Always has a scowl
 
Skills
Athletics 0
Broker 0
Deception 1
Diplomat 1
Drive (Walker) 1
Engineer (M-drive) 1
Gambler 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Pilot (Small Craft) 1
Recon 1
Stealth 1
Steward 1
Streetwise 2
Survival 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 36
Citizen Corporate 02
Navy Flight Crewman01
Navy Engineer/Gunner Able Spacehand13
 
Name Type Affinity Enmity Power Influence Species
Deanna Bishop Enemy 0 0 0 4 Sylean (F/24)
Deanna Bishop's influence is diminished.
 
Term Age History
1 18 Failed to qualify for Courier (Scout).
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Severely injured. Fully recovered. Owe 12,500 for medical bills.
3 23 Became a Citizen (Corporate).
3 26 Theo McNamara learn something Theo McNamara should not have – a corporate secret, a political scandal – which Theo McNamara can profit from illegally.
4 27 Continued as Citizen (Corporate).
4 31 Life ruined by a criminal gang. Gain the gang as an Enemy
5 31 Became a Navy (Flight) with the new title Crewman.
5 32 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6 32 Failed to qualify for Performer (Entertainer).
6 32 Returned to Drifter (Wanderer).
6 35 Injured. Fully recovered. Owe 5,000 for medical bills.
7 35 Failed to qualify for Physician (Scholar).
7 35 Continued as Drifter (Wanderer).
7 38 Attacked by enemies that Theo McNamara easily defeat.
7 38 Gain Enemy if Theo McNamara don't already have one.
7 39 Promoted to Drifter (Wanderer) rank 2.
8 39 Continued as Drifter (Wanderer).
8 43 Attacked by enemies and injured.
8 43 Injured. Fully recovered. Owe 2,500 for medical bills.
8 43 Gain Enemy if Theo McNamara don't already have one.
8 43 Promoted to Drifter (Wanderer) rank 3.
9 43 Continued as Drifter (Wanderer).
9 44 Theo McNamara do not know what happened to Theo McNamara. There is a gap in Theo McNamara's memory.
10 44 Failed to qualify for Merchant Academy.
10 44 Submitted to the draft.
10 44 Switched to Navy (Engineer/Gunner) with previous rank.
10 45 Abuse Theo McNamara's position for profit.
11 48 Continued as Navy (Engineer/Gunner).
11 51 Vessel participates in a diplomatic mission.
11 52 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
12 52 Aging Crisis. Owe 30,000 for medical bills.
12 52 Retired at age 52.
12 52 Attempted to change assignments.
12 52 Failed to qualify for Flight (Navy).
12 52 Continued as Navy (Engineer/Gunner).
12 53 Theo McNamara join a gambling circle on board.
13 56 Aging Crisis. Owe 20,000 for medical bills.
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