Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Theo Watton's business expands, Theo Watton's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Entertainer (Artist). |
3 |
28 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Voluntarily left Artist |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Theo Watton retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Theo Watton come into conflict with a splinter group Theo Watton's own religion which maintains Theo Watton's version is the wrong one. Gain 2 Rivals. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
36 |
A mission goes wrong; Theo Watton and several others are captured and mistreated by the enemy. Gain Theo Watton's jailer as an Enemy. |
7 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Theo Watton aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
39 |
Retired. |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |