Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Vertie Simmmons is chosen to represent Vertie Simmmons's faith in a vid show or other highly public forum. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Vertie Simmmons is caught in the periphery of a scandal. |
2 |
26 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Vertie Simmmons is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Vertie Simmmons have been following false teachings! |
5 |
34 |
Became a Citizen (Colonist). |
5 |
36 |
A revolution, attack or other unusual event throws Vertie Simmmons's life into chaos, forcing Vertie Simmmons to leave the planet. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
39 |
Vertie Simmmons learn something Vertie Simmmons should not have – a corporate secret, a political scandal – which Vertie Simmmons can profit from illegally. |
6 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
44 |
A revolution, attack or other unusual event throws Vertie Simmmons's life into chaos, forcing Vertie Simmmons to leave the planet. |
8 |
44 |
Failed to qualify for Performer (Entertainer). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Explorer). |
8 |
46 |
Vertie Simmmons's ship is damaged, and Vertie Simmmons have to hitch-hike Vertie Simmmons's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 3 Contacts. Gain 3 Enemies. |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
49 |
Vertie Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
51 |
Vertie Simmmons secretly provide religious rites for a dying leader or noble, although they do not share Vertie Simmmons's faith. Gain an Ally in the family and a Rival who disagrees with Vertie Simmmons's choice. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |