Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Vesta Frazier's Contacts or Allies betrays Vesta Frazier, ending Vesta Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Citizen (Worker). |
4 |
32 |
Vesta Frazier learn something Vesta Frazier should not have – a corporate secret, a political scandal – which Vesta Frazier can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
Vesta Frazier is rewarded for Vesta Frazier's diligence or cunning. |
6 |
40 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
41 |
Advanced training in a specialist field. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
47 |
Vesta Frazier gain experience in a technical field as a computer operator or surveyor. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
50 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
50 |
Became a Scout (Courier). |
10 |
52 |
Vesta Frazier have no idea what happened to Vesta Frazier – they found Vesta Frazier's ship drifting on the fringes of friendly space. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Severely injured. Owe 15,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |