Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Vickie May's time in the scouts. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Vickie May learn something Vickie May should not have – a corporate secret, a political scandal – which Vickie May can profit from illegally. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Performer (Entertainer). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Gain Enemy if Vickie May don't already have one. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Encounter a Psionic institute. |
5 |
32 |
Tested for psionic powers |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
6 |
38 |
Pick up potentially useful information using Vickie May's psychic powers. |
6 |
39 |
Promoted to Psion (Psi-Warrrior) rank 1. |
7 |
39 |
Continued as Psion (Psi-Warrrior). |
7 |
42 |
Accused of a crime |
7 |
43 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
8 |
43 |
Became a Prisoner (Thug). |
8 |
47 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
9 |
47 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
48 |
Assigned to difficult or backbreaking labour. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
55 |
Parole hearing. |
10 |
55 |
Promoted to Prisoner (Fixer) rank 1. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |