Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Wilda Mcarty's Contacts or Allies betrays Wilda Mcarty, ending Wilda Mcarty's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Citizen (Worker). |
2 |
23 |
Advanced training in a specialist field. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
26 |
Wilda Mcarty befriend a superior in the corporation or the colony. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
30 |
Wilda Mcarty befriend a superior in the corporation or the colony. |
4 |
33 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
34 |
Spent time maintaining and using heavy vehicles. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Field Researcher (Scholar). |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
41 |
Find an Alien Artifact. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
45 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
48 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
9 |
48 |
Failed to qualify for Free Trader (Merchant). |
9 |
48 |
Returned to Drifter (Scavenger). |
9 |
51 |
Offered job by a patron. Now owe him a favor. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Scout (Surveyor). |
10 |
56 |
Wilda Mcarty's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |