Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Wilma Hill inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
19 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
22 |
Advanced training in a specialist field |
3 |
23 |
Continued as Marine (Marine Support). |
3 |
24 |
A mission goes disastrously wrong due to Wilma Hill's commander’s error or incompetence, but Wilma Hill survive. |
3 |
24 |
Cover for the commander and gain an Ally. |
3 |
27 |
Attempt at commissioned failed. |
4 |
27 |
Continued as Marine (Marine Support). |
4 |
28 |
Trapped behind enemy lines. |
4 |
31 |
Attempt at commissioned failed. |
5 |
31 |
Continued as Marine (Marine Support). |
5 |
35 |
Wilma Hill is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Rewarded for a successful mission. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Wilma Hill's work ends up coming home with Wilma Hill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
47 |
Switched to Scout (Surveyor) with previous rank. |
9 |
49 |
Wilma Hill's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
9 |
51 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Make an unexpected connection outside Wilma Hill's normal circles. Gain a Contact. |