Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Make a breakthrough in Zip Legshalair's field. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
25 |
Zip Legshalair's work is sabotaged by unknown parties. Zip Legshalair may salvage what Zip Legshalair can and give up. |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
Zip Legshalair's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zip Legshalair fail to help. Gain an Enemy. |
3 |
27 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
29 |
Continued as Scout (Courier). |
4 |
33 |
When dealing with an alien race, Zip Legshalair have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
33 |
Continued as Scout (Courier). |
5 |
37 |
When dealing with an alien race, Zip Legshalair have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
37 |
Continued as Scout (Courier). |
6 |
39 |
Zip Legshalair's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Scout (Courier). |
7 |
43 |
Serve as the courier for an important message from the Imperium. |
8 |
45 |
Continued as Scout (Courier). |
8 |
46 |
When dealing with an alien race, Zip Legshalair have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
49 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Continued as Scout (Courier). |
9 |
53 |
When dealing with an alien race, Zip Legshalair have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |