Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
21 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Zula Howell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Flight) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Flight). |
5 |
35 |
Zula Howell join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Flight) rank 5 with the new title Chief Petty Officer. |
6 |
38 |
Continued as Navy (Flight). |
6 |
42 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
42 |
Became a Agent (Intelligence). |
7 |
45 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
48 |
Go undercover to investigate an enemy. |
8 |
48 |
Zula Howell gain experience in a technical field as a computer operator or surveyor. |
8 |
50 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
52 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
54 |
Promoted to Agent (Intelligence) rank 3. |