Retired Team Leader A-pa-ab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 57 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 10 (1)11145A
Improves self, Timid
 
Skills
Admin 1
Advocate 1
Animals 0
Astrogation 0
Broker 1
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Scout Explorer 02
Drifter Wanderer 12
Believer Holy Warrior Hopeful01
Citizen Corporate 11
Believer Missionary/Humanitarian Team Leader23
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Bruno Bollen Enemy 0 4 6 1 Vanejenese (M/31)
Abkeb Teba-Aawoat Contact 1 1 5 0 Bwap (F/32)
Gustave Brieris Contact 2 1 2 2 Urunishani (M/34)
Gustave Brieris gains in influence.
Leslie Simmmons Contact 1 0 0 1 Darmine (F/58)
Leslie Simmmons is in prison or otherwise trapped somewhere.
Ba-wabath Wawa Contact 3 1 4 4 Bwap (M/17)
Faasab A-kebwo Enemy 0 2 0 3 Bwap (M/51)
Rosetta West Enemy 0 2 3 0 Irhadre (F/44)
Ap Ka Enemy 0 5 0 2 Bwap (F/21)
Wae-ab Contact 1 2 4 1 Bwap (M/48)
Wae-ab is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 A good deal ensures A-pa-ab is living the high life for a few years.
2 22 Voluntarily left Merchant Marine
2 22 Became a Scout (Explorer).
2 25 A-pa-ab's scout ship is one of the first on the scene to rescue the survivors of a disaster but A-pa-ab fail to help. Gain an Enemy.
2 25 A-pa-ab's ship is damaged, and A-pa-ab have to hitch-hike A-pa-ab's way back across the stars to the nearest scout base.
2 25 Gain 4 Contacts. Gain 3 Enemies.
3 26 Continued as Scout (Explorer).
3 27 Lightly injured, no permanent damage. Fully recovered.
4 27 Became a Drifter (Wanderer).
4 31 Forced to continue current assignment.
4 31 Promoted to Drifter (Wanderer) rank 1.
5 31 Continued as Drifter (Wanderer).
5 33 A-pa-ab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 33 Became a Believer (Holy Warrior) with the new title Hopeful.
6 35 Opponents of A-pa-ab's belief system ambush A-pa-ab.
6 35 Injured. Fully recovered. Owe 5,000 for medical bills.
7 35 Aging Crisis. Owe 40,000 for medical bills.
7 35 Retired at age 35.
7 35 Became a Citizen (Corporate).
7 39 A-pa-ab's business expands, A-pa-ab's corporation grows, or the colony thrives.
7 39 Promoted to Citizen (Corporate) rank 1.
8 39 Voluntarily left Corporate
8 39 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 42 Moved to a new world.
8 43 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 43 Aging Crisis. Owe 60,000 for medical bills.
9 43 Continued as Believer (Missionary/Humanitarian).
9 46 A-pa-ab is chosen to represent A-pa-ab's faith in a vid show or other highly public forum.
9 47 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
10 47 Aging Crisis. Owe 60,000 for medical bills.
10 47 Continued as Believer (Missionary/Humanitarian).
10 48 Opponents of A-pa-ab's belief system ambush A-pa-ab.
10 48 Severely injured. Owe 15,000 for medical bills.
11 48 Aging Crisis. Owe 40,000 for medical bills.
11 48 Retired.
11 52 Victim of a crime.
12 52 Aging Crisis. Owe 30,000 for medical bills.
12 54 Gained a contact.
13 56 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙