Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
29 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
40 |
Encounter a Psionic institute. |
7 |
40 |
Tested for psionic powers |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Aarkin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Aarkin is sent to a new community or parish to preach The Word among the poor. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Voluntarily left Missionary/Humanitarian |
10 |
51 |
Retired. |
10 |
52 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |