Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Aletha Webb's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Law Enforcement (Agent). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Make an unexpected connection outside Aletha Webb's normal circles. Gain a Contact. |
3 |
26 |
Forced to continue current assignment. |
3 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Gained a contact. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Birth or Death involving a family member or close friend. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
A good deal ensures Aletha Webb is living the high life for a few years. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Aletha Webb's normal circles. Gain a Contact. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Failed to qualify for Explorer (Scout). |
8 |
42 |
Became a Drifter (Barbarian). |
8 |
43 |
Attempted a risky adventure and was wildly successful. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
48 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
53 |
Find valuable salvage. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |