Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find Ancient Technology. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Attacked by enemies that Alverta Commins easily defeat. |
4 |
34 |
Gain Enemy if Alverta Commins don't already have one. |
5 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was injured. |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Broker (Merchant). |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
46 |
Betrayed by a friend. One of Alverta Commins's Contacts or Allies betrays Alverta Commins, ending Alverta Commins's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
49 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
54 |
Accepted a deal with criminal or other figure under investigation. |