Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A sudden war destroys Alvina Washington's trade routes and contacts, forcing Alvina Washington to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Entertainer (Artist). |
4 |
30 |
Expose or are involved in a scandal of some sort. |
5 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Imperial trade restrictions force Alvina Washington out of business. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Opponents of Alvina Washington's belief system ambush Alvina Washington. |
6 |
36 |
Severely injured. Owe 25,000 for medical bills. |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
38 |
Amnesia. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Betrayed by a friend. One of Alvina Washington's Contacts or Allies betrays Alvina Washington, ending Alvina Washington's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Returned to Believer (Missionary/Humanitarian). |
9 |
46 |
A notable academic consults with Alvina Washington about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
Encounter a Psionic institute. |
10 |
49 |
Tested for psionic powers |
11 |
52 |
Became a Psion (Wild Talent). |
11 |
53 |
Psionic strength increases. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |