Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
Spent time maintaining and using heavy vehicles. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
Amber Mcarty's business expands, Amber Mcarty's corporation grows, or the colony thrives. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
50 |
Given advanced training in a specialist field |
8 |
50 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
54 |
A series of bad deals and decisions force Amber Mcarty into bankruptcy. Amber Mcarty salvages what Amber Mcarty can. |