Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Anita Watson's ship is damaged, and Anita Watson have to hitch-hike Anita Watson's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Anita Watson easily defeat. |
4 |
31 |
Gain Enemy if Anita Watson don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Attacked by enemies that Anita Watson easily defeat. |
5 |
38 |
Gain Enemy if Anita Watson don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Anita Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Returned to Merchant (Merchant Marine). |
7 |
44 |
Make an unexpected connection outside Anita Watson's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Forced to muster out. |
9 |
50 |
Returned to Drifter (Scavenger). |
9 |
52 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
10 |
52 |
Switched to Merchant (Broker). |
10 |
56 |
Promoted to Merchant (Broker) rank 1. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |