Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Special assignment or duty on board ship. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Gain a contact. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
During a battle, defeat or victory depends on Ann Ornery's actions. Ann Ornery actions lead to an honorabe discharge. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
35 |
Ann Ornery's work ends up coming home with Ann Ornery, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Became a Rogue (Thief). |
6 |
37 |
Nearly killed. Owe 10,000 for medical bills. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Gain Enemy if Ann Ornery don't already have one. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
42 |
Find valuable salvage. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
49 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
50 |
Attempted a risky adventure and was injured. |
10 |
50 |
Injured. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Ann Ornery retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
57 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |