Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Annette Desmond's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A good deal ensures Annette Desmond is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Annette Desmond's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Moved to a new world. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Smuggle illegal items onto a planet. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Rogue (Enforcer). |
6 |
41 |
Betrayed by a friend. One of Annette Desmond's Contacts or Allies betrays Annette Desmond, ending Annette Desmond's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Failed to qualify for Scientist (Scholar). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
43 |
Find Ancient Technology. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
49 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
53 |
Attacked by enemies and injured. |
9 |
53 |
Severely injured. Owe 5,000 for medical bills. |
9 |
53 |
Gain Enemy if Annette Desmond don't already have one. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |