Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
Gain Enemy if Ardella Stephens don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Attempted a risky adventure and was sent to prison. |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
29 |
Disgraced. Word of Ardella Stephens's criminal past reaches Ardella Stephens's homeworld. |
4 |
30 |
Continued as Prisoner (Fixer). |
4 |
34 |
Vocational Training. |
4 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
36 |
Make an unexpected connection outside Ardella Stephens's normal circles. Gain a Contact. |
6 |
38 |
Voluntarily left Free Trader |
6 |
38 |
Entered Merchant Academy with the Business curriculum. |
6 |
42 |
Expand the field of Persuade, but gain a Rival in Ardella Stephens's former tutor. |
6 |
42 |
Graduated. |
7 |
42 |
Switched to Merchant (Broker). |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
45 |
A series of bad deals and decisions force Ardella Stephens into bankruptcy. Ardella Stephens salvages what Ardella Stephens can. |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
50 |
Find valuable salvage. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
55 |
Ardella Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |