Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Assigned to work on a secret project for a patron or organisation. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
24 |
A rival researcher blackens Arie Sweet's name or steals Arie Sweet's research. Gain a Rival. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Scientist) with previous rank. |
3 |
30 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
An expedition or voyage goes wrong, leaving Arie Sweet stranded in the wilderness. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Contact with Government. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Arie Sweet do not know what happened to Arie Sweet. There is a gap in Arie Sweet's memory. |
8 |
42 |
Failed to qualify for Intelligence (Agent). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
45 |
Arie Sweet foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
46 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
46 |
Continued as Navy (Engineer/Gunner). |
9 |
47 |
Special assignment or duty on board ship. |
9 |
50 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
9 |
50 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
10 |
50 |
Continued as Navy (Engineer/Gunner). |
10 |
53 |
Scarred. Fully recovered. |
11 |
53 |
Became a Scout (Courier). |
11 |
56 |
Spend several years jumping from world to world in Arie Sweet's scout ship. |