Retired Scout Arvilla Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 57 F 1 (-2) 1 (-2) 4 (-1) 9 (1) 9 (1) 6 (0)114996
Swollen joints, Organized
 
Skills
Admin 0
Animals 0
Astrogation 1
Athletics (Strength) 1
Broker 0
Carouse 1
Diplomat 1
Flyer (Wing) 1
Gun Combat 0
Mechanic 1
Medic 0
Navigation 2
Pilot 0
Profession (Hostile Environment) 0
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout25
Merchant Free Trader 01
Drifter Wanderer 01
Citizen Colonist 01
Scout Surveyor 22
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Edmund Philpot Ally 3 0 0 1 Kedepu (M/12)
Louise Keating Ally 6 0 0 0 Ne Kraeda ren Kelva (F/16)
Louise Keating is diminished in both power and influence.
Relationship becomes more intense.
reconciliation.
Estella Barry Contact 2 0 3 0 Trexen (F/84)
Estella Barry is out of contact doing something interesting but not suspicious.
Minta McKinnon Enemy 0 4 1 1 Ne Kraeda ren Kelva (F/41)
Dianne Alexander Ally 4 0 0 6 Ne Kraeda ren Kelva (F/64)
Maxwell Pena Rival 1 1 1 0 Kargol (M/19)
Maxwell Pena is found or reported dead.
 
Term Age History
1 18 Became a Scout (Courier).
1 20 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 22 Continued as Scout (Courier).
2 26 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 26 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 26 Continued as Scout (Courier).
3 28 Arvilla Carr spend a great deal of time on the fringes of Charted Space.
3 28 Arvilla Carr's ship is damaged, and Arvilla Carr have to hitch-hike Arvilla Carr's way back across the stars to the nearest scout base.
3 28 Gain 1 Contacts. Gain 1 Enemies.
4 30 Continued as Scout (Courier).
4 33 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 34 Promoted to Scout (Courier) rank 2.
5 34 Continued as Scout (Courier).
5 38 Arvilla Carr inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6 38 Became a Merchant (Free Trader).
6 40 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 40 Failed to qualify for Surveyor (Scout).
7 40 Became a Drifter (Wanderer).
7 44 Betrayed by a friend. One of Arvilla Carr's Contacts or Allies betrays Arvilla Carr, ending Arvilla Carr's career. That Contact or Ally becomes a Rival or Enemy.
8 44 Became a Citizen (Colonist).
8 45 Severely injured. Fully recovered. Owe 2,500 for medical bills.
9 45 Failed to qualify for Artist (Entertainer).
9 45 Submitted to the draft.
9 45 Switched to Scout (Surveyor) with previous rank.
9 48 When dealing with an alien race, Arvilla Carr botch an opportunity to gather extra intelligence about them.
9 48 Arvilla Carr have no idea what happened to Arvilla Carr – they found Arvilla Carr's ship drifting on the fringes of friendly space.
10 49 Continued as Scout (Surveyor).
10 52 Nearly killed. Owe 22,500 for medical bills.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 52 Retired at age 52.
11 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 56 Arvilla Carr is chosen to represent Arvilla Carr's faith in a vid show or other highly public forum.
12 56 Aging Crisis. Owe 30,000 for medical bills.
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