Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Continued as Drifter (Scavenger). |
2 |
22 |
Betrayed by a friend. One of Arvilla Holland's Contacts or Allies betrays Arvilla Holland, ending Arvilla Holland's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Arvilla Holland's business or ship thrives. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Embroiled in legal trouble. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Embroiled in legal trouble. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
39 |
Survived a risky adventure but gained nothing. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
45 |
Arvilla Holland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Switched to Merchant (Broker). |
9 |
49 |
Imperial trade restrictions force Arvilla Holland out of business. |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Arvilla Holland faith is shaken. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Believer (Holy Warrior). |
11 |
57 |
Opponents of Arvilla Holland's belief system ambush Arvilla Holland. |
11 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |