Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
Study Flyer (Airship) as a hobby. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
22 |
Make a breakthrough in Avery Kirkham's field. |
2 |
25 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Scholar (Scientist) with previous rank. |
3 |
26 |
Entangled in a bureaucratic or legal morass that distracts Avery Kirkham from Avery Kirkham's work. |
3 |
29 |
Promoted to Scholar (Scientist) rank 2. |
4 |
29 |
Continued as Scholar (Scientist). |
4 |
31 |
Work leads to a considerable breakthrough. |
4 |
33 |
Promoted to Scholar (Scientist) rank 3. |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
37 |
A disaster leaves several injured, and others blame Avery Kirkham, forcing Avery Kirkham to leave Avery Kirkham's career. Gain a Rival. |
5 |
37 |
Severely injured. Owe 3,750 for medical bills. |
6 |
37 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
38 |
Betrayed by a friend. One of Avery Kirkham's Contacts or Allies betrays Avery Kirkham, ending Avery Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
41 |
A good deal ensures Avery Kirkham is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
50 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Avery Kirkham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
54 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |