Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Display heroism in battle, saving the whole ship. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Opponents of Becky Ornery's belief system ambush Becky Ornery. |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
37 |
Becky Ornery do not know what happened to Becky Ornery. There is a gap in Becky Ornery's memory. |
7 |
37 |
Became a Merchant (Free Trader). |
7 |
41 |
A sudden war destroys Becky Ornery's trade routes and contacts, forcing Becky Ornery to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |
7 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
45 |
Severely injured. Fully recovered. |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Returned to Believer (Missionary/Humanitarian). |
10 |
48 |
Becky Ornery faith is shaken. |
11 |
50 |
Voluntarily left Missionary/Humanitarian |
11 |
50 |
Switched to Drifter (Barbarian). |
11 |
54 |
Betrayed by a friend. One of Becky Ornery's Contacts or Allies betrays Becky Ornery, ending Becky Ornery's career. That Contact or Ally becomes a Rival or Enemy. |