Retired Manager Berpebsawa-Pakpa  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 57 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 2 (-2) 5 (-1)111C25
Abandoned, Dumb
 
Skills
Admin 2
Broker 1
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Electronics (Sensors) 1
Engineer 0
Explosives 1
Gun Combat (Energy) 1
Leadership 1
Mechanic 0
Melee (Fencing) 1
Persuade 1
Pilot 0
Profession (Worker/Armourer) 1
Profession (Colonist/Ranching) 1
Science (Life Sciences) 0
Steward 1
CareerAssignmentTitleRankTerms
Citizen Worker 01
Merchant Merchant Marine Crewman01
Believer Mainstream Believer Lay Person03
Scout Surveyor 01
Believer Holy Warrior Fighter11
Citizen Corporate Manager34
 
Name Type Affinity Enmity Power Influence Species
Nat Lamb Enemy 0 1 5 5 Dynchia (M/29)
Harve Fitzsimons Enemy 0 4 0 3 Lancian (M/30)
Fa-sa-eb Enemy 0 2 4 0 Bwap (M/47)
Fa-sa-eb is actually an organisation such as a political movement or modest sized business.
Wesespep Wepa-ewab Enemy 0 2 2 1 Bwap (F/19)
Ida Lowther Enemy 1 0 1 0 Urunishani (F/67)
Relationship altered.
A A-pabab Enemy 0 3 1 2 Bwap (F/41)
A A-pabab is a questionable figure such as a criminal, pirate or disgraced noble.
E-waba-pa Ata-wath Enemy 0 5 6 4 Bwap (F/71)
Wa-pewe-A-bawab Contact 3 0 0 2 Bwap (M/18)
Relationship redefined. Rival becomes a contact.
Wowob Pete Ally 4 0 1 1 Bwap (M/19)
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Life ruined by a criminal gang. Gain the gang as an Enemy
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Imperial trade restrictions force Berpebsawa-Pakpa out of business.
3 22 Became a Believer (Mainstream Believer) with the new title Lay Person.
3 25 Berpebsawa-Pakpa is chosen to represent Berpebsawa-Pakpa's faith in a vid show or other highly public forum.
4 26 Continued as Believer (Mainstream Believer).
4 28 A notable academic consults with Berpebsawa-Pakpa about a publication or documentary he is working on. Gain a Contact in academia.
5 30 Continued as Believer (Mainstream Believer).
5 32 Berpebsawa-Pakpa refused an offer of inducements to betray Berpebsawa-Pakpa's faith. Gain 6 enemies.
5 34 Forced to muster out.
6 34 Became a Scout (Surveyor).
6 37 Berpebsawa-Pakpa inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 37 Aging Crisis. Owe 50,000 for medical bills.
7 37 Retired at age 37.
7 37 Switched to Believer (Holy Warrior) with the new title Hopeful.
7 39 Berpebsawa-Pakpa accepted an offer of inducements to betray Berpebsawa-Pakpa's faith. Gain 290,000 in cash.
7 41 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
8 41 Switched to Citizen (Corporate).
8 45 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 45 Forced to continue current assignment.
8 45 Promoted to Citizen (Corporate) rank 1.
9 45 Aging Crisis. Owe 60,000 for medical bills.
9 45 Continued as Citizen (Corporate).
9 48 Political upheaval strikes Berpebsawa-Pakpa's homeworld, and Berpebsawa-Pakpa is caught up in the revolution.
9 49 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Continued as Citizen (Corporate).
10 53 Berpebsawa-Pakpa gain experience in a technical field as a computer operator or surveyor.
10 53 Promoted to Citizen (Corporate) rank 3.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 53 Continued as Citizen (Corporate).
11 56 Berpebsawa-Pakpa learn something Berpebsawa-Pakpa should not have – a corporate secret, a political scandal – which Berpebsawa-Pakpa can profit from illegally.
12 57 Aging Crisis. Owe 10,000 for medical bills.
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