Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Bertie McDermot have no idea what happened to Bertie McDermot – they found Bertie McDermot's ship drifting on the fringes of friendly space. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Contact with Government. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Became a Citizen (Worker). |
6 |
37 |
Bertie McDermot befriend a superior in the corporation or the colony. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
Bertie McDermot's business expands, Bertie McDermot's corporation grows, or the colony thrives. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
47 |
Bertie McDermot's business expands, Bertie McDermot's corporation grows, or the colony thrives. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
49 |
Bertie McDermot's business expands, Bertie McDermot's corporation grows, or the colony thrives. |
9 |
52 |
Promoted to Citizen (Worker) rank 1. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
55 |
Bertie McDermot learn something Bertie McDermot should not have – a corporate secret, a political scandal – which Bertie McDermot can profit from illegally. |
10 |
55 |
Gain a criminal contact. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |