Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Graduated. Gain an rival who is upset that Bess Curtis left the community. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Encounter a Psionic institute. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Bess Curtis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
42 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
42 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
42 |
Continued as Rogue (Pirate). |
7 |
45 |
Betrayed by a friend. One of Bess Curtis's Contacts or Allies betrays Bess Curtis, ending Bess Curtis's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Agent (Intelligence). |
8 |
46 |
Gained a contact. |
8 |
49 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
49 |
Continued as Agent (Intelligence). |
9 |
51 |
Bess Curtis's work ends up coming home with Bess Curtis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
51 |
Became a Scout (Explorer). |
10 |
55 |
Bess Curtis have no idea what happened to Bess Curtis – they found Bess Curtis's ship drifting on the fringes of friendly space. |