Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
A disaster leaves several injured, and others blame Bessie Robson, forcing Bessie Robson to leave Bessie Robson's career. Gain a Rival. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Rogue (Thief). |
4 |
30 |
Bessie Robson spend months in the dangerous criminal underworld. |
4 |
31 |
Promoted to Rogue (Thief) rank 1. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
37 |
Bessie Robson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
42 |
When dealing with an alien race, Bessie Robson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
45 |
Bessie Robson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
47 |
Bessie Robson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
47 |
Submitted to the draft. |
10 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
51 |
Bessie Robson's work ends up coming home with Bessie Robson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Bessie Robson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |