Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for Army Academy (Military Academy). |
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
13 |
A purist political party comes to power on Bethel Pearson's world making trouble for uplifted Dolphins and costing Bethel Pearson Bethel Pearson's job. Gain a purist political militant as an Enemy |
2 |
13 |
Entered Military Academy(Army Academy) |
2 |
17 |
A prank goes horribly wrong. Gain an Enemy |
2 |
17 |
Dropped out of military academy. |
3 |
17 |
Continued as Dolphin Civilian (Nomad). |
3 |
21 |
Spend an extensive period living out of water among humans. |
3 |
21 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
4 |
21 |
Continued as Dolphin Civilian (Nomad). |
4 |
24 |
Bethel Pearson have a chance to travel offworld on business and spend a long time in space. |
4 |
25 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
5 |
25 |
Continued as Dolphin Civilian (Nomad). |
5 |
29 |
Bethel Pearson fail to rescue a high-status swimmer who was lost at sea. |
5 |
29 |
Promoted to Dolphin Civilian (Nomad) rank 3. |
6 |
29 |
Continued as Dolphin Civilian (Nomad). |
6 |
30 |
Bethel Pearson volunteer for a research project to test new waldo equipment or cybernetics to improve the lives of
other Dolphins. Gain a Contact in the research field. |
6 |
33 |
Promoted to Dolphin Civilian (Nomad) rank 4. |
7 |
33 |
Continued as Dolphin Civilian (Nomad). |
7 |
35 |
Bethel Pearson succeed at a dangerous mission to rescue people in a sinking vessel or underwater city. |
7 |
37 |
Forced to muster out. |
8 |
37 |
Failed to qualify for Sea Patrol (Dolphin Military). |
8 |
37 |
Continued as Dolphin Civilian (Nomad). |
8 |
41 |
Bethel Pearson volunteer for a research project to test new waldo equipment or cybernetics to improve the lives of
other Dolphins. Gain a Contact in the research field. |
8 |
41 |
Promoted to Dolphin Civilian (Nomad) rank 5 with the new title Superpod Leader. |
8 |
41 |
Forced to muster out. |
9 |
41 |
Became a Scout (Surveyor). |
9 |
44 |
Bethel Pearson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bethel Pearson fail to help. Gain an Enemy. |
9 |
44 |
Psychologically damaged by Bethel Pearson's time in the scouts. |
10 |
45 |
Continued as Scout (Surveyor). |
10 |
46 |
Bethel Pearson have no idea what happened to Bethel Pearson – they found Bethel Pearson's ship drifting on the fringes of friendly space. |
11 |
46 |
Switched to Dolphin Civilian (Liaison). |
11 |
50 |
Bethel Pearson rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+ |
12 |
50 |
Continued as Dolphin Civilian (Liaison). |
12 |
54 |
A war or insurgency erupts on Bethel Pearson's world. Bethel Pearson is drafted into the military. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
54 |
Retired at age 54. |