Retired Settler Blanch Young  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 57 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 9 (1) 10 (1)11119A
Neat, Treacherous, Awkward
 
Skills
Admin 0
Athletics (Dexterity) 1
Diplomat 1
Electronics 0
Flyer (Airship) 1
Gun Combat (Archaic) 1
Investigate 1
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Profession (Spacer/Belter) 1
Recon 2
Science (Space Sciences) 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful02
Drifter Wanderer 02
Drifter Scavenger 14
Citizen Colonist Settler23
Believer Missionary/Humanitarian Junior Project Worker-11
 
Name Type Affinity Enmity Power Influence Species
Courtney Gilbert Rival 1 3 0 1 Ziadd (F/54)
Courtney Gilbert is a questionable figure such as a criminal, pirate or disgraced noble.
Harve Ede Rival 1 3 0 2 Ne Kraeda ren Kelva (M/83)
Hugh Berry Rival 0 3 1 3 Ne Kraeda ren Kelva (M/44)
Phillip Pena Rival 1 3 0 5 Zhodani, Imperium (M/33)
Teaoi'u' Uikh Rival 2 3 0 0 Aslan (F/31)
Teaoi'u' Uikh is diminished in both power and influence.
Elvis Norman Rival 1 1 1 3 Ne Kraeda ren Kelva (M/51)
Elvis Norman is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 22 Blanch Young come into conflict with a splinter group Blanch Young's own religion which maintains Blanch Young's version is the wrong one. Gain 1 Rivals.
2 22 Became a Drifter (Wanderer).
2 23 Betrayed by a friend. One of Blanch Young's Contacts or Allies betrays Blanch Young, ending Blanch Young's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Failed to qualify for Thief (Rogue).
3 23 Switched to Drifter (Scavenger).
3 27 Find valuable salvage.
4 27 Continued as Drifter (Scavenger).
4 31 Gained a contact.
4 31 Promoted to Drifter (Scavenger) rank 1.
5 31 Continued as Drifter (Scavenger).
5 32 Blanch Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 32 Failed to qualify for Performer (Entertainer).
6 32 Continued as Drifter (Scavenger).
6 33 Blanch Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 33 Returned to Believer (Holy Warrior).
7 34 Blanch Young come into conflict with a splinter group Blanch Young's own religion which maintains Blanch Young's version is the wrong one. Gain 1 Rivals.
8 34 Returned to Drifter (Wanderer).
8 38 Betrayed by a friend. One of Blanch Young's Contacts or Allies betrays Blanch Young, ending Blanch Young's career. That Contact or Ally becomes a Rival or Enemy.
9 38 Became a Citizen (Colonist).
9 39 Advanced training in a specialist field.
9 42 Promoted to Citizen (Colonist) rank 1.
10 42 Aging Crisis. Owe 20,000 for medical bills.
10 42 Retired at age 42.
10 42 Continued as Citizen (Colonist).
10 44 Blanch Young befriend a superior in the corporation or the colony.
10 46 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
11 46 Aging Crisis. Owe 40,000 for medical bills.
11 46 Continued as Citizen (Colonist).
11 50 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
12 50 Aging Crisis. Owe 20,000 for medical bills.
12 50 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 52 Blanch Young is caught in the periphery of a scandal.
12 52 Demoted to Believer (Missionary/Humanitarian) rank -1.
13 54 Aging Crisis. Owe 30,000 for medical bills.
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