Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Rewarded for a successful mission. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Candice Learmonth is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
36 |
Candice Learmonth's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
36 |
Became a Citizen (Worker). |
6 |
38 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
40 |
Continued as Citizen (Worker). |
7 |
44 |
Candice Learmonth is rewarded for Candice Learmonth's diligence or cunning. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
47 |
Advanced training in a specialist field. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
49 |
Advanced training in a specialist field. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Explorer (Scout). |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
53 |
Good fortune |