Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
26 |
Tested for psionic powers |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Claudine Bluit is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Failed to qualify for Corporate Agent (Agent). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Claudine Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Claudine Bluit's scout ship. |
5 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Scout (Courier) rank 2. |
7 |
41 |
Continued as Scout (Courier). |
7 |
44 |
Claudine Bluit's scout ship is one of the first on the scene to rescue the survivors of a disaster but Claudine Bluit fail to help. Gain an Enemy. |
7 |
44 |
Injured. |
8 |
45 |
Continued as Scout (Courier). |
8 |
46 |
When dealing with an alien race, Claudine Bluit botch an opportunity to gather extra intelligence about them. |
8 |
46 |
Psychologically damaged by Claudine Bluit's time in the scouts. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Scout (Courier). |
9 |
50 |
Claudine Bluit's ship is damaged, and Claudine Bluit have to hitch-hike Claudine Bluit's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 5 Contacts. Gain 2 Enemies. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |