Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
23 |
Cleo Sims discover a world, item or information of worth to the Imperium. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, Cleo Sims have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Explorer) with previous rank. |
4 |
30 |
Cleo Sims's ship is damaged, and Cleo Sims have to hitch-hike Cleo Sims's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 2 Contacts. Gain 1 Enemies. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
38 |
Cleo Sims do not know what happened to Cleo Sims. There is a gap in Cleo Sims's memory. |
7 |
38 |
Failed to qualify for Free Trader (Merchant). |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
42 |
Cleo Sims do not know what happened to Cleo Sims. There is a gap in Cleo Sims's memory. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
46 |
Given advanced training in a specialist field |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
48 |
Embroiled in legal trouble. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
52 |
Imperial trade restrictions force Cleo Sims out of business. |
11 |
52 |
Returned to Drifter (Barbarian). |
11 |
54 |
Cleo Sims do not know what happened to Cleo Sims. There is a gap in Cleo Sims's memory. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired at age 54. |