Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Dana Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
32 |
Inherit a gift from a rich relative. |
5 |
34 |
Voluntarily left Administrator |
5 |
34 |
Became a Citizen (Corporate). |
5 |
37 |
Spent time maintaining and using heavy vehicles. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Gained a contact. |
7 |
43 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
43 |
Continued as Believer (Holy Warrior). |
8 |
47 |
Opponents of Dana Campbell's belief system ambush Dana Campbell. |
8 |
47 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired. |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Good fortune. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |